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  • Array Stage

    Every 16 seconds, A new wave battle will spawn from a list of players from all servers.
    Each battle gets you rewards, and as you progress battles become more difficult.
    The loot from this event is used to level up your Heroes' Arrays, and can be challenged only once a day.

    ------Buff Ball and Energy Bar-----

    Every few seconds, you will get an increase in energy, which is used to purchase buffs.
    The bar goes from 1 to 10, and will begin to glow when completely full.

    Underneath the Energy Bar will be text displaying the current Wave buff stat.

    When the buff that is the counterpart to the stat you're up against in this wave is available, you'll see a star inside the buff icon. You can pass higher level waves by purchasing more of the same buff type before the next battle, and you can set up buffs for the next wave by leaving them waiting (you can see the next wave in the panel to the right side of the screen)

    The waves are divided into three blocks
    1-8
    9-16
    17-24

    ------Stat and Buff Counterparts-----

    AGI <-> HP
    ACC <-> EVA
    CRI <-> TEN
    ATK <-> DEF

    ------Rewards and Chests------

    Every victory in the Array Stage will reward you with stones to upgrade your Arrays.
    The type depends on the Stat-Type you are up against.
    In order to open a Rewads Chest, you have to clear the wave (Waves 8, 16, and 24)

    Rewards chest prices are structured like Hero Trial and Elite stage events.
    Loot multipliers are available at the following prices for each chest:

    x1(free)
    x5(50 Gold)
    x20 (100 Gold)

    Wave 1-8
    Buff ball Energy cost: 2
    Rewards Chest: 2X AGI Stone, 2X TEN Stone

    Wave 9-16
    Buff ball Energy cost: 3
    Rewards Chest: 2X ACC Stone, 2X CRIT Stone, 2X DEF Stone

    Wave 17-24
    Buff ball Energy cost: 4
    Rewards Chest: 2X EVA Stone, 2X ATK Stone, 2X HP Stone

    -----Invincibility and Full HP----

    You can use these to pass difficult waves, or ones you didn't get the right buffs for.
    You can also use the invincibility to set yourself up for next round's buffs in the blessing ball.


    I'll update this as I have more time-
    For now I hope this helps.

    ::JLol:: This attachment is the quick image guide I made for Array Stage, I have merge my guide with Hylian_Likely's to make things more simple.

    Click image for larger version

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    Last edited by JLol; 12-19-2017, 10:38 PM.
    -Pointychokestabface

  • #2
    try use buffs from only 1st spot only
    IGN: XOTLI
    Server: 70

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    • Hylian_Likely
      Hylian_Likely commented
      Editing a comment
      I tried this today when I challeged the array stage and it worked pretty well.
      Thank you for the strategy!

      I used the 1st spot mostly, and only used the other three to set up for next round.

      Sometimes I would buy the buff that would be next round's stat so that it wasn't part of the buff bar when it came up.

      For example: buying TEN in a wave that doesn't help you (Like AGI) because the next wave is a TEN wave (which you need CRI for) but it's not as useless as it will be next wave when it will become the exact opposite of the stat I need.

      It got me to about 22nd wave when usually I was getting to 14.

  • #3
    NOTE: Since Hylian_Likely had already posted an Array Stage guide, I have moved my guide over to his post to make things simpler.

    Greetings Hunters,

    So, you've reached level 75, congratulations! Now, you have a new PVP-only mechanic to deal with and a new task to complete each day. This guide should help you get the most out of your daily Array Stage runs, so you can increase your array's levels faster. All the information you need is in the image I have attached to the post.

    If you have any additional comments or questions, feel free to post them here or PM me.

    Happy hunting,
    JLol

    Click image for larger version

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    Last edited by JLol; 12-14-2017, 08:20 PM.

    Comment


    • #4
      I've already "criticized" the guides and said they need more details, did add a few comments here and there in those, so won't spare this guide either.

      I mean... JLoL's pic is good for starters. But JLoL missed to spot something (right side of the pic) and I suspect the original author also didn't notice it.

      Lemme quote a part of the original post:

      Originally posted by Hylian_Likely View Post
      ...
      The waves are divided into three blocks
      1-8
      9-16
      17-24

      ------Rewards and Chests------

      In order to open a Rewads Chest, you have to clear the wave (Waves 8, 16, and 24)

      Rewards chest prices are structured like Hero Trial and Elite stage events.

      Wave 1-8
      Buff ball Energy cost: 2
      Rewards Chest: 2X AGI Stone, 2X TEN Stone

      Wave 9-16
      Buff ball Energy cost: 3
      Rewards Chest: 2X ACC Stone, 2X CRIT Stone, 2X DEF Stone

      Wave 17-24
      Buff ball Energy cost: 4
      Rewards Chest: 2X EVA Stone, 2X ATK Stone, 2X HP Stone
      So what's new? The order of stats in waves. It's not random and hell, it's practically listed in the quote and noone wrote it!

      Yes, chests. Where the original author switched places of TEN and AGI stones in the first one for whatever reason.
      As you can see here, TEN is the first array stone, AGI is the second in that chest:

      Click image for larger version

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      The order of array stones that are rewards in chests are exactly the sequence that repeats three times throughout the array daily event.
      Thus waves practically repeat this sequence three times:
      - TEN
      - AGI
      - ACC
      - CRIT
      - DEF
      - EVA
      - ATK
      - HP
      .......... -> second part again with TEN as start, then AGI, then ACC, etc

      See JLoL's pic right side? CRIT is currently active, DEF will go next? Of course, it's a part of the sequence.

      Buffs however appear randomly, yet by now knowing the whole sequence you may roll/discard only those buff balls you won't bee seeing soon while trying to get the correct buff ball for the bonus.
      The best possible start would obviously be CRI-HP-EVA-TEN buff balls, but if it's ATK-HP-EVA-TEN you'll of course "diceroll" only the first buff ball as other three are about to appear in next three stages!

      EDIT:
      Thus, memorize this then adapt buffballs based on current wave so you always have ones that will be needed soon, I know you can:

      CRIT HP EVA TEN

      ATK ACC DEF AGI
      Last edited by Joxer; 02-07-2018, 05:06 PM.

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